Prospector Concept Art

Here’s the Prospector concept art. :) A Prospector lives out in the woods, looking for gold and living off the land. He’s usually got a Miner’s Pick or Shovel handy for digging, or fighting. In games they can treat wooded area terrain as hard cover, and they can find extra gold in campaign games. The Prospector model will come with weapon options for a Miner’s Pick, Shotgun, sticks of Dynamite and a Burning Bottle of Booze.

I hope to have him sculpted along with the Gambler, though I may have to push him back a little later.


Campaign Add-On Rules

Many have asked for Campaign rules for the game. I promised to have them ready to go by December, so it looks like I made it in the nick of time!

Right now, it’s just a plain text PDF file. I will put it together in a nicer version with photos and more, but for now I just wanted to get it out there and get some feedback before I do something more “final”. So feel free to download the rules and let me know what you think! Send an email or just leave a reply below with any questions or comments.

Thanks & enjoy!

Download PDF


Bounty Hunter Final Green

Got some photos of the final green for the Bounty Hunter today! Pic is below. He will come with weapon options for a pistol (that could count as anything but a derringer really), a bowie knife, tomahawk, rolling block rifle and a small shotgun that could count as a coach gun or short barrel shotgun.

I’m going to wait until I get the Gambler done, and then I’ll send both off to the production company to make the models and models. It’ll save me a bunch of money if I can group up my models on 1 master mold, instead of doing just 1 model at a time. So going forward I’ll be planning to release 2 models at a time, hopefully 2 per month if all goes well, and then grow from there :)

Bounty Hunter 1 - Final Green

Bounty Hunter Green Size Comparison


Mini Sketch & Cold Wars

Bounty Hunter Rough SketchQuick update for today, here is a rough sketch from the sculptor who will be doing the very first miniature for the game ever, a Bounty Hunter. He’ll be sculpted by Pedro Ramos. The final mini will come with 2 different rifles, one will be a shotgun and the other will be a longarm, so you can build him with whatever weapon you like best, and save the other one to convert other models. I’ll be posting pictures of the greens as I get them :)

Also, I’m expecting to be running demos at Cold Wars, a historical gaming convention that will be in Lancaster, PA in March. I expect to be there all day Saturday, March 10th. This time i’ll have a full 4×4 board to play on, and probably gangs of 10 models each instead of 5 like last time. This way the games will last a bit longer and folks can see how the game should really be played.


Rules updated & printed books available now!

I made the final small tweaks to the rules that I mentioned in my previous post, and now that that’s done, the print-on-demand books are now available too!

Quick summary of the updated rules:

  1. Shooting and melee now need a base number of 4 to hit.
  2. Gun ranges were all shortened a bit, shotguns the most.
  3. First tier skills are now awarded at Attribute levels of 4 instead of 3.
  4. Added some extra melee weapons, such as instead of a just a Bowie Knife, a modle could use a Bowie Knife or Machete and both have the same stats. Just for some extra flavor…
  5. Fixed a bunch of typos, too!

Other than that, the rest is the same! Feel free to download the updated rules.

Download
Download

Now, onto the printed rules! Even though the rules are available here for free, I wanted to have the rules in print for those of you who would just rather have a book. The books are available directly from lulu.com (and Amazon, etc, soon) in softcover for $20 and hardcover for $30. Lulu will print the book when you order it and ship it right to you. The softcover book took about a week for me to get it, and the hardcover took about 10 days. Both versions are full color and are printed on high quality paper, just like any good game book should be!

Click here to buy the Softcover bookClick here to buy the Hardcover book

Here are some photos of the books:

Blackwater Gulch Rulebook

Blackwater Gulch Rulebook

Blackwater Gulch Rulebook


Demos and Feedback

I know, I know. I released the rules a week ago and now I wanna change them? Answer is, maybe :)

I had a great time at the Mechanicon demoing the game for a bunch of folks. Everyone that played seemed to like it but there were 2 comments that I wanted to address since they’ve come up before too. So, I thought I’d post it here. Feel free to leave a comment below or just email me your thoughts :) Since I’m just about to get the print-on-demand books finished, I wanted to go over this first because I don’t want someone to pay for a book only to have it obsolete a week later.

1 – Guns shoot too far. Actually, I had gun ranges very short at first, and got a lot of complaints about that, so I made them shoot farther. The demos were on a 2 foot square board, so the longer range of the guns probably just didn’t work for such a small board. On a 4 foot board, it’s not nearly as bad. But, a shotgun shooting 20″ is probably extreme. So, I’m thinking it might be a good idea to lower them down to be 6″ close and 12″ long range for the Long Barrel Shotgun, Then 5″ / 10″ for short barrel and 4″ / 8″ for the coach gun. Pistols also will all lose about 4″. Repeaters and Longarms will stay the same.

2 – The game is too fast. Combat is meant quick and letal. A game with 5 models per side will only last about 10 minutes. But then, I like the game being fast and I don’t think there were many hour long gunfights way back when. That said, it is pretty easy to take someone out. This is also the same issue with a small board, on a big board you can spread out and long range penalties will come into play too. So anyway, with that in mind, I do kind of agree the combat was a little too lethal. I’m thinking a simple fix would be to just raise the base to-hit target number to 4 instead of 3. That makes it a 50/50 chance on each D6 you roll.

So that’s pretty much it. I think with those 2 fixes it’ll be pretty solid and I’ll be comfortable making the books available.

I also had some comments from folks looking for more of a campaign kind of game. I removed the campaign rules from the main rulebook. I want the standard rules to be standardized and more “pick up & play”, and the plan was to then put out add-ons later, the first will be the optional campaign rules and I should have them all fixed up soon.

So thanks to those who came out and tried the game. Hope you enjoyed it. For everyone else I hope you’ve enjoyed the rules so far too. There’s a lot more to come :)