I know, I know. I released the rules a week ago and now I wanna change them? Answer is, maybe
I had a great time at the Mechanicon demoing the game for a bunch of folks. Everyone that played seemed to like it but there were 2 comments that I wanted to address since they’ve come up before too. So, I thought I’d post it here. Feel free to leave a comment below or just email me your thoughts Since I’m just about to get the print-on-demand books finished, I wanted to go over this first because I don’t want someone to pay for a book only to have it obsolete a week later.
1 – Guns shoot too far. Actually, I had gun ranges very short at first, and got a lot of complaints about that, so I made them shoot farther. The demos were on a 2 foot square board, so the longer range of the guns probably just didn’t work for such a small board. On a 4 foot board, it’s not nearly as bad. But, a shotgun shooting 20″ is probably extreme. So, I’m thinking it might be a good idea to lower them down to be 6″ close and 12″ long range for the Long Barrel Shotgun, Then 5″ / 10″ for short barrel and 4″ / 8″ for the coach gun. Pistols also will all lose about 4″. Repeaters and Longarms will stay the same.
2 – The game is too fast. Combat is meant quick and letal. A game with 5 models per side will only last about 10 minutes. But then, I like the game being fast and I don’t think there were many hour long gunfights way back when. That said, it is pretty easy to take someone out. This is also the same issue with a small board, on a big board you can spread out and long range penalties will come into play too. So anyway, with that in mind, I do kind of agree the combat was a little too lethal. I’m thinking a simple fix would be to just raise the base to-hit target number to 4 instead of 3. That makes it a 50/50 chance on each D6 you roll.
So that’s pretty much it. I think with those 2 fixes it’ll be pretty solid and I’ll be comfortable making the books available.
I also had some comments from folks looking for more of a campaign kind of game. I removed the campaign rules from the main rulebook. I want the standard rules to be standardized and more “pick up & play”, and the plan was to then put out add-ons later, the first will be the optional campaign rules and I should have them all fixed up soon.
So thanks to those who came out and tried the game. Hope you enjoyed it. For everyone else I hope you’ve enjoyed the rules so far too. There’s a lot more to come